The University of Southampton

Cyber Security Laboratory
Cyber Security Laboratory
Cyber Security Laboratory
Cyber Security Laboratory
Cyber Security Laboratory
Cyber Security Laboratory

Published: 19 March 2017
Illustration
Handy Kanji gamifies the teaching of the Japanese writing system

A web scientist from Electronics and Computer Science at the University of Southampton has developed an interactive app that gamifies the teaching of the Japanese writing system.

Travis Ralph-Donaldson, a Research Assistant in the Web Science Institute, uses intelligent stroke recognition and scoring algorithms to teach hundreds of Japanese kanji characters in the Handy Kanji iOS app.

He is aiming to advertise the tool, which is set to be launched in the spring, to an international market of millions of Japanese learners.

Travis said: “Learning a new language is often strenuous, but when the written form involves over two thousand individual characters the challenge is far greater. Schoolchildren spend years with just pen and paper laboriously trying to master the intricate kanji characters through raw repetition. I too was frustrated when I tried to learn these kanji forms and thought there must be a better way. This app is quite simply the most intuitive way to memorise kanji. It is unique in providing tactile and instant visual feedback.â€?

Handy Kanji’s underlying analytics and feedback engine can also be applied to many other areas, such as helping teach users how to sketch or simply practice hand eye co-ordination. Vibration feedback gives a tactile sense of accuracy and speeds up learning.

“This novel concept opens up a completely new paradigm where users can autonomously learn to write without human supervision,â€? Travis adds. “This also creates a catalyst for healthy competition and sharing as the feedback is transparent and standardised, users can now compete to beat their own scores and also that of their friends.â€?

Travis previously spent 18 months teaching in the Far East after completing a degree in Japanese language and culture. Prior to arriving at the Web Science Institute, he accrued valuable experience in the tech industry as a cross platform software developer with companies including Jaguar Land Rover.

Travis has built a working prototype of Handy Kanji and is receiving support from the University’s Future Worlds startup incubator as he looks for investment to market and develop the technology.

“Competition in this area is extremely limited,â€? he adds. “The current leaders in the market lack the technical sophistication to give dynamic feedback, forcing their users to repeatedly mark their own work, which can be incredibly time consuming and disheartening for learners.â€?

Plans are also being developed to apply the technology’s algorithm to other written languages, for example Chinese, Indian, and even English, highlighting a rich potential to access additional markets.

For more information, watch Travis’ three-minute Handy Kanji video or get in touch through his new startup profile at futureworlds.com.

Articles that may also interest you

Share this article FacebookTwitterWeibo

Published: 22 March 2017
Illustration

University of Southampton researchers are looking for enthusiastic writers to help with the next stage of their innovative work developing location-based story-telling technology.

The StoryPlaces project is led by academics from the Web and Internet Science(WAIS) research group within Electronics and Computer Science, in conjunction with colleagues in English, and is creating software to allow people to read stories on their smartphones that unfold depending on their location.

New pages are unlocked as the reader moves around and explores a landscape, immersing them in the real life locations of fictional stories.

StoryPlaces Principle Investigator Dr David Millard, a WAIS researcher, said: “This digital technology allows writers to overlay the real world with virtual layers, allowing people to experience landscapes in completely different ways, and revealing hidden aspects of a place.

The two-year, Leverhulme-funded project has already produced stories set around Southampton’s Old Town and docks, and Bournemouth’s Sea Front. Now the software creators are seeking a group of authors to help them tell stories about Crystal Palace Park, in South London.

A free digital creative writing workshop is being held in Upper Norwood, South London, in April where writers will be able to test out the next stage of the developing technology. Crystal Palace Park offers a particularly rich and inspiring source of stories for writers – it was a world famous Victorian leisure destination 1854-1936, and home to the magnificent Crystal Palace – a monster glass structure that dominated the South London skyline.

David said: “We have created an authoring tool for StoryPlaces based on our experiences in Southampton and Bournemouth. We have taken some of the approaches that people have used in their narratives and enshrined them in the authoring tool. We have also developed the technology to be used on mobile or desktop equipment enabling the authors to write or plan their stories in their normal working spaces or at the locations themselves. It will be very interesting to see how different authors approach creating their stories during the workshop.â€? The workshop takes place at the Upper Norwood Library, near Crystal Palace Park, at the end of April, and a selection of the best stories will be showcased at the Crystal Palace Overground Festival in June, where visitors will be able to read the stories and feedback their experience.

The StoryPlaces project goes back to the basics of immersive storytelling, building on pioneering research Southampton carried out more than a decade ago.

David said: “In the early 2000s, Electronics and Computer Science at Southampton was one of the first places to look at producing location-based story systems. Since then lots of other organisations have developed their own software introducing more techniques such as augmented reality, but we felt that the fundamentals of the technology still weren’t particularly well understood.

“The StoryPlaces projects takes us back to the basic idea of telling a story across and through a landscape and trying to understand how the technology works with the poetics of location-based storytelling. We are exploring how the landscape affects the way that people write their stories and how technology affects that process.

“Our aim is to produce web-based technology that is effective, easily accessible and encourages more people to experiment and write these locative stories.

“As Web Science researchers we are very interested in the cultural aspects of the Web. Through StoryPlaces we can discover more about how people use technology to communicate and how this technology, that virtualises our real world, can change the relationship people have with the landscape around them.â€?

Related Links StoryPlaces

Articles that may also interest you

Share this article FacebookTwitterWeibo

Pages