Aims
Knowledge and Understanding
Having successfully completed the module, you will be able to demonstrate knowledge and understanding of:
- Methodologies for social network analysis
- Ways in which social network can influence developments in domains such as e-learning, enterprise and media
- Critical considerations of societal requirements such as digital literacy, privacy, influence and trust
Intellectual Skills
Having successfully completed the module, you will be able to:
- Establish the potential of social networking technologies in specific contexts and domains
- Articulate appropriate frameworks for the analysis of particular social networks
- Communicate current societal challenges and anticipate emerging challenges
Subject-Specific Skills
Having successfully completed the module, you will be able to:
- Design appropriate social network solutions and interface or extend the designs of existing social network infrastructures
- Identify and analyse social network characteristics
- Identify and interpret domain and societal requirements for the deployment of social network solutions
Employability/Transferable/Key Skills
Having successfully completed the module, you will be able to:
- Work in a software design team
- Evaluate existing software systems and infrastructures
- Present a technological solution within a broader context
The topics covered will reflect the latest research and development activities in social networking. Including:
- History of Social Networking Technologies and the Web
- Digital Literacy and Web 2.0 systems
- Online social networks and business
- Graph theory and social networks
- Game theory and social networks
- Network dynamics
- Linked Data and the Social Semantic Web (FOAF, SKOS, etc)
- Privacy and identity in online social networks
- Power and influence in online social networks
- Trust in online social networks
Assessment methods
This module will be assessed 60% by exam and 40% by coursework that will include a significant group project element.
Students will be required to design and present a social networking application, system or tool; students will:
- Prepare of portfolio of design materials
- Take into account requirements for a specific context or domain
- Explain the broader social, economic and legal impact of their solution
Students will work in small groups to develop new applications or extend existing infrastructures and they will produce a portfolio of design evidence to accompany their software prototype. Subsequently, they will be required to pitch this portfolio in a presentation to a panel of experts from a range of different disciplines such as sociology, law, computer science and economics.
Coursework marking scheme (out of 100, worth 40%):
- Portfolio of design materials – 60%
- Dragon’s Den Presentation – 20%
- Personal Reflection – 20%
Method | Hours | Percentage contribution |
Group Project | - | 40% |
Exam | 2 hours | 60% |
Referral Method: By examination